n der Nacht wurde endlich der erste Teil von DoD 1.2 veröffentlicht. Aufgrund von rechtlichen Problemen, einige Verträge müssen noch unterzeichnet werden, sind die neuen Maps noch nicht enhalten. Installiert wird das Update wieder immer durch einen Neustart von DoD. Das Update ist nur über Steam verfügbar.
Changelog
Changes
* Bazooka is now a selectable class
* Increased garand accuracy ( 0.019 -> 0.016 )
* Increased bullet penetration by 10%
* Increased mg bullet penetration ( factor 0.75 -> 0.65 )
* Reduced K43 recoil ( 0.15 -> 0.13 )
* Reduced greasegun recoil to match thompson ( 0.5 -> 0.4 )
* Reduced FG42 recoil to match BAR ( 1.3 -> 1.0 )
* Reduced Bren recoil to match BAR ( 1.3 -> 1.0 )
* Reduced Enfield aim penalty to match K98
* Increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand
* Improved Enfield accuracy
* Rewrote recoil system and tweaked all recoil amounts to match old values
* Increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 )
* Improved Springfield re-zoom behavior
* Improved prone garand butt / bayonet animation
* Lowered standing view height from 28 to 22 units above player origin
* Reorganized slots, primary weapons are all in slot 3
* Improved grenade (straight down when prone) behavior
* Improved helmet of allied carbine classes behavior
* Dropped weapons reset their attack times
* Improved player yaw / gaityaw
* Improved default font scoreboard behavior
* Reset and reload all client env models when demo recording starts
* Improved %s in saytext behavior
* Improved unbreakable glass func_breakable behavior
* Improved minimap userinfo change on the server behavior
* Players suiciding after taking DMG_BLAST damage no longer play explosion death anim
* Improved players sprinting from prone behavior
* Optimized particles
* Optimized cvar lookups
* Optimized minimap drawing
* Optimized player model drawing
* Removed unused effects and sprites
* Removed Movewith
* Removed lightning and extra unused weather features
* Removed cutscenes
* Removed w_ models for weapons that can't be dropped
* Improved names starting with # behavior
* Increased number of custom objective icons per map to 6
* Label in class select menu shows class limit and how many are in that class
* Class menu now omits banned classes and greys out full classes
* Removed hint message on bazooka /piat /pschreck pickup
* Various other improvements
Additions
* Added entity lookup hash to speed up searching for entities
* Added new blood hit effect
* Added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas
* Added print warning message if map tries to load too many client_env_models
* Added K43 butt smack
* Added new cvars and commands (see readme.txt for full listing)
Quelle